Just want to pass along news about an awesome iPhone conference in Philly. Coming to you direct from Addison-Wesley Professional, which has published some of the leading books in the field, the Voices That Matter: iPhone Developers Conference is taking place October 16-17 in Philadelphia! Take a look around at all the tech books you [...]
Tag Archives: iPhone
I recently forked FTUtils to provide some functionality I needed for FJSTransitionController. These changes may be of use to others as well. 1. Diagonal direction control. For when you want to slide a view in from the corner of the screen. 2. Enclosing View support. This is a bit convoluted, but: All animations in FTUtils [...]
This has been on the burner for a while. With all of the iPhone OS 4 / iPad / iSlate hoopla, I figured I better get it out the door before it all becomes a moot point. One of the most perplexing omissions in the current SDK has been the CalendarStore API. It seemingly goes [...]
This is an update to my previous post Below is a list of my subscribed developer feeds along with a link to each home page. At the end of the post you will also find an OPML file if you are so inclined Enjoy! First are the Aggregators: [RSS] iPhoneFlow [RSS] Planet Cocoa [RSS] The [...]
Are you using this? You should be. FTUtils contains several classes that allow you to easily add semi-complex animations to your app, for “free”. It’s a nice abstraction of Core Animation (which is a great abstraction of OpenGL + Quartz in it’s own right) Check out the demo app to see what you can do.
Great Resource, tagged and organized: http://cocoaheads.byu.edu/resources/open-source Originally suggested in this Stackoverflow question.
Quick tip. Sometimes, instead of traditional nib loading, you may want to use the following method: [[NSBundle mainBundle] loadNibNamed:@”MyViewController” owner:self options:options]; For instance, if you want to provide a runtime replacement for proxy object in your nib (see UINibExternalObjects). If you do this and you also need to perform setup after the nib loads, you’ll [...]
We now have in app purchases for free apps (read: trial ware). It’s not quite perfect, as I am sure most developers would like to allow full functionality to users for a timed duration. (Maybe this will be allowed?) From a consumer side, I hope this isn’t abused to much. I have a strong feeling [...]
The runtime has been a bit of a mystery to me. To be sure, I have yet to explore some of the more dynamic aspects of Objective-C/Cocoa in my applications. In fact, as many know, you can move along quite happily though your Cocoa/iPhone programming without directly daling with it. Others might not realize what’s [...]
The buttons in the iPhone SDK suck. There, I said it. Almost everything on the iPhone round, glossy and “3Dish”. Except the standard RoundRect buttons included in UIKit. Of course we can go off and use one of many drawing apps to crank out some nice glossy buttons, but there a few problems with this [...]